top of page

Gamer's Compendium

This was intended to be a student game release. It was all about teaching the player the basics of multiple genres. I took the role of level designer for multiple genres and environmental artist/designer for the RPG mini game.

Duration: 1 Month
Team Size: 4 people
My Role: Level Designer

Engine Used: Unreal 5.2.1

Skills Used:

  • Greyboxing 

  • Basic Modeling

  • Lighting/Lighting Optimization

  • Engine Optimization

  • Material Creation

  • Material Editing

  • Design Documentation

  • In Engine Modeling

  • Quixel Usage

  • Source Control

RPG Progression

This shows the progression of the overworld from the RPG mini game.

Initially I was told to set up levels in any way I wished. I needed to probe for additional details and ask questions about what was needed in particular. After reviewing possible options with the project lead, we agreed that my suggestion of a basic overworld with connected levels would be best.

bottom of page