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Gamer's Compendium
This was intended to be a student game release. It was all about teaching the player the basics of multiple genres. I took the role of level designer for multiple genres and environmental artist/designer for the RPG mini game.
Duration: 1 Month
Team Size: 4 people
My Role: Level Designer
Engine Used: Unreal 5.2.1
Skills Used:
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Greyboxing
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Basic Modeling
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Lighting/Lighting Optimization
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Engine Optimization
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Material Creation
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Material Editing
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Design Documentation
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In Engine Modeling
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Quixel Usage
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Source Control
RPG Progression
This shows the progression of the overworld from the RPG mini game.
Initially I was told to set up levels in any way I wished. I needed to probe for additional details and ask questions about what was needed in particular. After reviewing possible options with the project lead, we agreed that my suggestion of a basic overworld with connected levels would be best.
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