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Who am I?

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My name is Logan and I am a from the United States. I am a Technical Artist (shader focused) with additional experience as a Level Designer

My current skillset is centered around reference research, level iteration, grey boxing test spaces, shader creation/editing, level design via procedural tools, lighting/project/shader optimization and design documentation.

Skills

Level Design

Landscape Art

Software

Others

  • Creating test grey box spaces

  • Blueprint Visual Scripting

  • Playtesting

  • rapid iteration

  • Balancing

  • Basic 3D modelling

  • Reference research

  • Creating and editing landscape materials

  • Landscape sculpting in unreal through use of in engine tools

  • Height map implementation

  • Landscape path creation via unreal spline tools

  • Unreal Engine 4.27 to 5.4

  • Unity

  • Maya

  • Photoshop

  • World Machine

  • Github Source Control

  • Plastic Source Control

  • Jira

  • Perforce Source

  • English (native)

  • Game Design Documentation

  • Level Design Documentation

  • Microsoft Teams

  • Slack

  • Confluence

Technical Art

Lighting

Additional Software

Others

  • Project optimization

  • Shader creation and editing

  • Shader optimization

  • Post process effect creation and editing

  • Niagara system creation and editing

  • 1st pass lighting placement

  • Day/Night Outdoor Lighting

  • Indoor Lighting

  • Lighting optimization

  • Zbrush

  • Houdini

  • Adobe SD

  • Adobe SP

  • Adobe SM

  • Blender

  • Quixel Mixer

  • Material Maker

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