Who am I?

My name is Logan and I am a from the United States. I am a Technical Artist (shader focused) with additional experience as a Level Designer
My current skillset is centered around reference research, level iteration, grey boxing test spaces, shader creation/editing, level design via procedural tools, lighting/project/shader optimization and design documentation.
Skills
Level Design
Landscape Art
Software
Others
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Creating test grey box spaces
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Blueprint Visual Scripting
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Playtesting
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rapid iteration
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Balancing
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Basic 3D modelling
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Reference research
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Creating and editing landscape materials
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Landscape sculpting in unreal through use of in engine tools
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Height map implementation
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Landscape path creation via unreal spline tools
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Unreal Engine 4.27 to 5.4
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Unity
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Maya
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Photoshop
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World Machine
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Github Source Control
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Plastic Source Control
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Jira
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Perforce Source
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English (native)
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Game Design Documentation
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Level Design Documentation
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Microsoft Teams
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Slack
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Confluence
Technical Art
Lighting
Additional Software
Others
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Project optimization
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Shader creation and editing
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Shader optimization
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Post process effect creation and editing
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Niagara system creation and editing
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1st pass lighting placement
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Day/Night Outdoor Lighting
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Indoor Lighting
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Lighting optimization
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Zbrush
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Houdini
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Adobe SD
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Adobe SP
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Adobe SM
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Blender
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Quixel Mixer
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Material Maker